Thursday, October 27, 2011

more ways to pass the time

play!
by the way, that's a hyperlink. click on it !

and so the time passes

Idea #4: Different surfaces of projection for the cinema. My one big idea is of what could be a set up of hell. You enter a cinema theatre and you see super steep concrete steps leading incessantly upwards. You make the climb all the way up to the top, to see one wooden chair on a small platform (just a bit larger than the chair). Seated on the chair, you bend over (like in the airplane when you feel sick or as a safety posture during a crash) and deep, deep down below, where you entered, is your life projected on the ground. You watch all your existence from that lofty seat. Other less contextualized variations : film projected onto a lake, or film made entirely by reflections in puddles on the ground and windows.

Idea #5: Story about a world where mind-reading is normal life. All thoughts are projected. People learn to 'mask' their thoughts by projecting another thought (pre-calculated) forcefully forward, thus drowning out the other thoughts. Thoughts can be symbolized as sound. Augmenting the 'volume' of one thought to drown out the other - ie in the metro where there are too many strangers.

Played 'The Dark Meadow' on the Ipad with Darkie last Sunday afternoon/night... I is such a geek/nerd, the shame ! But it was a good game - chilling, you wake up in an abandoned hospital without any memories. The room that you are in is decorated with colorful confetti 'IT'S A GIRL!' letters on the wall. You see an old man in a wheel chair right when you wake up but he runs away saying that 'SHE' was here ! Subsequently, he speaks to you on the loud speaker in the rooms where there is a sun drawn on the door - rooms with sunlight, where you are safe. In the other rooms there are strange monsters that you have to fight. In the sunlit rooms, you find gold in drawers and loose sheets of papers. Books, journals, legal documents. You try and piece things together - you read about random characters, what happens to them, their genealogy... you start to realize that most of these people are in the same family. That tragedies have befallen most of this family - the oldest character leaves his wife and daughter without money on some mysterious quest... the daughter who is a governess ends up dying in a fire with a famous architect's family, her son who survives has anger issues and has a labotomy... his son is in the hospital for awhile when he was 7 (he hates the hospital) later grows up, and has a daughter who disappears from the hospital shortly after she was born.... There are many references to the devil, on both a theoretical and folkloric level...

We start to realize that many of these characters are connected to the devil. They have made some sort of pact, and he has claimed his price.

There is a room on the first floor where there is a ghostly girl who you must kill. Apparently she is the soceress/ enchantress who is holding you, and the old man in the wheelchair captive. After killing her you faint and wake up in your room. But in the room where she was, there is a staircase leading to the second floor. The old man talking to you through the loud speaker tells you that you must kill the enchantress to be free. You proceed through the second floor the same way as the first floor, compiling more documents giving you more and more information - but nothing clearly indicating your identity. Are you the baby daughter who was lost many years ago? You find the enchantress again and you kill her again.

You wake up in your room again. The old man talking to you through the loud speaker has began to change his tone. He taunts you, as if he knows something you don't. He knows who you were, before you lost your memory. He finally reveals that you are the boy who was in the hospital for awhile when you were 7, and he, he is the devil. You made a pact with himbecause you were scared. You offered your own soul, in 17 years. When the devil came to claim your soul, being scared, because you are playing the role of a very frightened man, you give up your baby daughter's soul for 17 more years. But he has tricked you - during the 17 years, you lose all your money, your wife leaves you. The 'enchantress' you have been trying to kill is this baby girl. Apparently she has a pure, incorruptible soul - the devil can do nothing with her. He wants you to kill her, because you are her father, and have more power over her.

You go to the second floor, in the room where you have killed the girl, there is an elevator. You take upwards (we don't know which floor) and find the old man in the wheelchair, you fight him, he transforms into a monster, you slay him, he re-transforms. You try to slay him again. Finally, he tells you that he cannot be killed. But if you kill the girl, you will get 17 more years.

You have two choices:
1) you try and kill the devil again. he tells you that he cannot be killed. you faint and wake up in your room.
2) you kill the girl. you wake up tied to a bed, with crimson drawings of the devil, the 'trickster' covering the walls. you are in a mental hospital. you have been for awhile. it is here where you will spend the following 17 years that have been awarded for having killed - for the second time - your daughter.

THE END

creepy, right?? but very intriguing... we would like to make a game like that !